![banished the game after 1k people gets laggy banished the game after 1k people gets laggy](https://i.redd.it/zgizlgplc4z41.png)
![banished the game after 1k people gets laggy banished the game after 1k people gets laggy](http://originmedia1.mensxp.com/media/content/2017/Feb/shobha-de-got-schooled-by-the-mumbai-police-after-she-bodyshamed-a-cop400-1487757040_400x200.jpg)
If you take away One major attack, all they have left is Smite (v/t) or Hammer(mage/Judicator). FOh is a ranged attack, means you can be a screen away and it will still hit you. Vs any v/t or a mage (foh / hammer) paladins, the first thing they do is atempt to foh you, since foh will just tickle (because they ar not PURE foh they are hybrids therefore if you take away one attack you are ahead of the game) The idea is to NEGATE foh at all costs, not worrying about Dr, or Life at this time. Rest is about the same as the melee setup. Shields : Switch again ::Um on Charge Side, Ber on Cast Ring1: Bk or Whisp (depends on if the v/t or mage has a high foh or conviction) So.make it how u will, but just warning you ahead of time NOTE:: the way i did this i dont have alot of Dr, i dont plan on getting smited and hammers dont effect dr. Light Sorc, try to stll play like you have no resist at all, charge using vigor around and try to get the sorc to follow, then strike your charge at them, they will die soon. Just stay calm and try to charge out of the Mb Field, then go in for the charge kill. Trappers will Mb You, dont worrry, it will take about 15 minutes for them to significantly hurt you with light sentry. Um on Charge becuase, now you can have the same effect as wearing hoto or wizardspike from Kiras so just charge away, depends on who u duel but usually a trapper or who ever will not have alot of block, therefore this setup works. ToTals: 90% lightning resist / 35-40% Light Absorb / Stacked IE: 4 P.Topaz shield with already having resist = 205 Maximum. Lightning Casters, Foher, Sorceress, TrappersĪlternative, if sombody is really hurting you further add a 200+ LIght shield to the mix. THings to keep in mind when choosing gear, Life, Skills, Versaility. VITA: Everything goes into here that you can spare. (Tip: Try to get to lvl 70+ before adding to dex, have your holyshield where you want it and all gear equiped, this way you only add the minimal amount of dex required saving more points for.) If you want to use shaft stop or some other armor this has to be higher.ĭex, Just enough for max block. I choose Enigma Light plate for mine, so i have a base str of 30. Strength, This depends on what armor you would like to use. This skill arrangement is not set in stone, you can move stuff around, this is just a basic outline of skills of the liberator. Vigor is a synergy of both so tis a good idea to max this. While the offensive has less block, less defense he provides solid damage with the cross synergies that this build has.Īim adds passive 5% ar per lvl invested into it, based on your base dexterity. (based on my lvl 91 Liberator)īasic Intro: Liberator, the charge hammer hybrid.ĭefensive has more defense due to the maxing of holyshield, needs less points into dex to achive max block. My way might not work for you or be the best way to make a libby, but its a good starting block to create your very own liberator. Im going to list what i did, to save you some reading time. The success or failure of a town depends on the appropriate management of risks and resources.This is going to be a updated certain parts of the guide. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand. Some resources may be more scarce from one map to the next. No single strategy will succeed for every town. There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. These merchants are the key to adding livestock and annual crops to the townspeople’s diet however, their lengthy trade route comes with the risk of bringing illnesses from abroad. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. Any structure can be built at any time, provided that your people have collected the resources to do so. Building new homes is not enough-there must be enough people to move in and have families of their own.īanished has no skill trees. Keeping them healthy, happy, and well-fed are essential to making your town grow. They are born, grow older, work, have children of their own, and eventually die. The townspeople of Banished are your primary resource. They have only the clothes on their backs and a cart filled with supplies from their homeland. In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land.